Thursday, 24 July 2014
With the first Quarter of Naxxramas released, and by some already finished, it is time to give a helping hand, if needed, to the rest of the enthusiastic adventurers that decide to venture into the dark shadows of the flying necropolis. It is time to go through all the bosses you will encounter in the first wing of Naxxramas, the Arachnid Quarter.
First things first, what do we even have in the Arachnid Quarter? Well, we have Normal mode, Class Challenges, and Heroic Mode. In the normal mode you fight Anub'Rekhan, Grand Window Faerlina, and Maexxna. If you ever played World of Warcraft during the Wrath of the Lich King you are probably familiar with the three bosses presented. In Class Challenges you get to play with the premade decks that include the new cards. In Arachnid Quarter you can unlock the Druid's and Rogue's two cards. It is actually well done as it teaches you through the game how to make the most use of the new cards. As for the Heroic mode, it is same as the Normal, only difference being that now the ability of each boss is incredibly powerful.
Tuesday, 22 July 2014
Transmogrification is like Naboo Royal Starship, not Millennium Falcon.
There are probably hundreds of different reasons why we use transmogrification in World of Warcraft. Most probably each and every one of those hundreds is valid in their own way, and has some weight in this argument. The most obvious answer would be, that we transmog our gear because we like a certain look much more than the default look of the gear we currently deem superior in the merits of its statistics. I guess stats cannot always buy the looks. It much depends on a personal preference as well.
What sparked me into writing this post is the recent writings of Alternative Chat, she posted on her blog. The thing that did not sit well with me, was comparing transmog with Millennium Falcon, I think Millennium Falcon is the greatest example for the case of why transmog does not matter. Better argument could be made, comparing transmog to Naboo Royal Starship. It might get old, but it will still remain beautiful. While Millennium Falcon will be ugly as sin until the day they send it to the junkyard, but it will be superior when it counts. Like in battle, or running away, or racing someone. Just like all the newest gear. Ugly as sin, but in possession of superior stats.
Saturday, 19 July 2014
Not so long ago, we finally got a good look at the new human male model. Unlike the other models that might have been impressive, I tend to think that all need to be compared to the human models. This is because when we see human models, we see all the good, the bad, and the ugly without having our thoughts diluted by the models being something else than human. When we see a human model, and his wrists are not ok, we can safely say that something is wrong with the model. When you see the same discrepancy on the orc, tauren or draenei, you might even attribute it to the design of each race. Which is ludicrous.
That is not to say there is anything wrong with the wrists of the human male model. Quite on the contrary, the whole body seems to be according to the proportions, and is altogether a great improvement over the old models. Some might complain over the face, but the fact remains that humans have various beard option in order to use them, not to complain about that lower lip nobody would ever see if they used facial hair to cover it up.
Thursday, 17 July 2014
It has been close to half a year since Hearthstone was officially released, even more since the open beta. The game for the most part runs without problems, is solid experience, and at times truly entertaining. Of course at times it is frustrating beyond belief. But what I want to talk about today is not how unfair some of the rogue cards are, but instead turn your eyes to some inconsistencies in how the game behaves with regard to some of its mechanics. Namely why does the deathrattle trigger after the hostile attack is over, while other cards with abilities, such as Acolyte of Pain, trigger immediately once the damage is dealt.
It would be probably easier to explain with an example regarding the deathrattle problem. Imagine the situation where the opponent has on its field one Acolyte of Pain. The text of Acolyte of Pain states, that whenever he takes damage, the player draws a card. This means, if you use Arcane Missiles, or Avenging Wrath, if you hit him three times, the Acolyte will draw three cards for you before he dies. His effect is immediate, and precedes everything, even the attack he is currently under. The animation of Arcane Missiles stops until you draw a card.
Tuesday, 15 July 2014
Recently bbr (I have a personal grievance with his choice of name, as it sounds like an abbreviation of something, and I do not know what that something is. Proposterous!) of Random Ravings sent out a rallying call to all World of Warcraft bloggers, asking where are they, what are they doing, and if so, why did they stop blogging about it. He even asked what do we think where our compatriots of Warcraft went. To all that I can hardly give an answer. I am in no regard an authority of any kind on blogging, let alone on blogging about World of Warcraft. I do it because I have time, and just the right amount of energy not to waste it on simply watching cats on the internet, or staring at the blue ceiling of my room and contemplating about the meaning of life.
Why do I continue to write about World of Warcraft, when the game is without a shadow of a doubt in decline? It is a valid question, to which I can only say, because it interests me. We could say I have a thing for Decadence as well. I know the matter, I am knowledgeable about it, and I want to share my opinions, ideas, and thoughts about the game with the rest of the world. If the world reads it, likes it, or disagrees with it, that much better, but the first and probably the only reason is that I like doing it. In my case, it could be argued that I do not write about World of Warcraft exclusively, I try to vary things up. At times there is more posts related to World of Warcraft, and at times more about other games, books, or even films and TV series.
Saturday, 12 July 2014
700 pieces of gold. Seven hundred pieces of gold. I just want this to sink in. This is the price of each wing in the coming expansion for a "free to play" Hearthstone. 700.
By God am I naive or what? And I was honestly certain they will not charge more than 200 gold in the blackest scenario imaginable. I wonder where all that optimism was coming from. But here comes the good part, where I say, but there is more. If you lack the ludicrous amount of gold, you can always buy the wings together or separately with the real money. And for some unknown reason, if you are using dollars it is the cheapest, while if you are using euros, or even worse, pounds, you are getting royally screwed over.
Thursday, 10 July 2014
World of Warcraft is a game filled with all possible references to music, games, books, comics, films, and probably couple of more media I forgot to mention in this opening sentence. We all encountered them at some point in the game, some of them we recognised, others slipped by unnoticed. And we all probably have one or two that we hold dear even to this day. We all know about Harrison Jones, or Harris Pilton for example. My personal favourite though, is the knight seeking challenge in the Un'Goro Crater, Maximillian of Northshire. A reference to Cervantes's Don Quixote.
To put it short, references from various media make World of Warcraft a richer, and more entertaining game, thus here is the list of references I would love to see in Warlords of Draenor. Some are from books, others from music, films, and comics. And I think it is high time for them to get their spot in World of Warcraft. Half of these would be appropriate for the Horde, the other half would be neutral. There is reason why none would be exclusive to the Alliance. I play Horde, and I want to interact with my ideas from the side of my faction.